sport.fun Product review
Rep & Manager Surge · release comparison
Same game.
Better-calibrated protection.
Status Quo → V1 failed configuration → V2 new release candidate. A single view of the numbers changing, the settings staying put, and the decisions still open.
V2 BASE BUY / SELL
3% / 4%V1: 5% / 5%V2 LEGEND BUY / SELL
1.8% / 2.4%40% Rep discount retainedV2 TOP MANAGER SURGE
60% proposed>50% sold · window TBCV2 colour compares with V1:↓ Lower fee↑ Higher fee= Unchanged? To confirm↔ Policy change
| Setting | Status QuoReported production baseline | V1Failed Config · Alpha candidate | V2New Release Candidate |
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Read this comparison correctly
- Ordinary fees, not guaranteed quotes. Buy / Sell pairs exclude protective overrides. Rep discounts cannot undercut a winning protective fee. The single swap row shows the combined displayed rate, not the compounded cash cost across its two legs. V2's 4.2%–7% swap range combines the buy and sell base fees: at the highest Rep tier, 1.8% + 2.4% = 4.2%.
- Production evidence is football-only. Status Quo uses the team's reported 15 September production readback and the supplied transfer-window swap rate, not a fresh deployment check. Verify NFL against its own production configuration. A dash means no directly comparable Rep or Manager Surge tier here, not zero fees.
- Player Surge examples are newly triggered candidates. The drop is relative to EMA, not squad value or necessarily the price immediately before the trade. Thresholds are strictly greater than. Active/tapering state and other fee sources may change a quote. Production's highest listed tier is >24% → 27%; 30.1% and 40.1% are examples, not additional production tiers.
- Rep percentages and fixed sell surcharges stay unchanged for standalone trades. A 40% discount on the new 3% / 4% bases gives 1.8% / 2.4%. Retaining +10 / +25 percentage-point sell surcharges gives 14% / 29%. Check raised-fee Rep deduction logic against the new 4% sell baseline.
- The 60% Manager Surge is a proposed applicable tier, not a 60% blended exit cost. Its >50% trigger still needs an assessment window and reward-waiver interaction defined. No change is agreed to the lower Manager Surge thresholds; the suggested doubling is not included.
- Confirm before testing: earned-waiver amount, scope, period and consumption; the >50% assessment window; and exact production Player Surge hold/taper settings. This page does not apply any configuration.